Global Wearable Fitness Technology Market (2021 to 2026) –

Dublin, Jan 7, 2022 (GLOBE NEWSWIRE) – “Global Wearable Fitness Technology Market (2021-2026) by product category, product type, component, technology, geography, competitive analysis, Impact of Covid-19 with Ansoff report added to Show.

The global wearable fitness technology market is valued at US$ 9.8 billion in 2021 and is expected to reach US$ 19.12 billion by 2026, at a compound annual growth rate of 14.3%.

market dynamics

The major growth drivers of the wearable fitness technology market are consumer preference for smart devices, increasing popularity of wearable medical and fitness devices, increasing awareness of fitness, and increasing disposable income in developing economies. The increasing popularity of these devices among fitness enthusiasts and professional athletes is expected to increase the demand for health and fitness products within the projected time frame.

However, factors such as data privacy concerns, high power consumption and low battery life could also pose a threat to market growth. To maintain a competitive advantage in this market, companies continually invest in introducing new products, expanding their operations, or entering into strategic mergers and acquisitions, which creates a unique opportunity for this market. However, failure to achieve long-term engagement and unaddressed regulatory issues create challenges for the market.

Company Profile

Some of the companies covered in this report are Fitbit Inc. and Oura, Whoop, Withings, Polar, Samsung Electronics Co., Ltd. and Sensoria Inc. and Xiaomi Technology Co. Ltd and so on.

The countries studied

America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, rest of the Americas) Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, UK, Rest of Europe) Middle East & Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, UAE, Rest of MEA) Asia & Pacific (Australia, Bangladesh, China, India, Indonesia, Japan) Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan and rest of Asia Pacific)

Competitive Quarter

The report includes a competitive quadrant, which is a special tool for analyzing and evaluating the position of companies based on the degree of industry position and the degree of market performance. The tool uses various factors to classify players into four categories. Some of these factors considered for the analysis are the financial performance over the past three years, growth strategies, degree of innovation, new product launches, investments, growth in market share, etc.

Why buy this report?

  • The report provides a comprehensive assessment of the global Wearable Fitness Technology Market. The report includes in-depth qualitative analysis, verifiable data from reliable sources, and forecasts about the market size. Projections are calculated using proven research methodologies.
  • The report was compiled through extensive primary and secondary research. Primary research is conducted through interviews, surveys and observation of famous employees in the industry.
  • The report includes an in-depth analysis of the market using Porter’s Five Forces Model and Ansoff Matrix. In addition, the impact of Covid-19 on the market is also seen in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make an informed decision. The report discusses the main regulators and the main rules and regulations imposed on this sector across different geographies.
  • The report also contains competitive analysis using Quadrant, the analyst’s competitive positioning tool.

Main topics covered:

1 Description of the report

2 Research Methodology

3 Executive Summary
3.1 Introduction
3.2 Market size and segmentation
3.3 Market Outlook

4 market influencers
4.1 Drivers
4.1.1 Increasing demand for smart gadgets
4.1.2 The rising trend of fitness and healthy lifestyle
4.1.3 Increasing popularity of wearable medical and fitness devices
4.2 Limitations
4.2.1 Limited battery life and sync issues with some devices
4.2.2 High Manufacturing Cost
4.3 Opportunities
4.3.1 The use of smart textiles and e-textiles in wearable fitness equipment
4.3.2 Development of Prosthetics and Robotics (Exoskeletons)
4.3.3 Increasing demand for connected devices
4.4 Challenges
4.4.1 Device fatigue
4.4.2 Profound implications of data privacy

5 Market Analysis
5.1 Regulatory scenario
5.2 Porter’s Five Forces Analysis
5.3 Impact of COVID-19
5.4 Ansoff Matrix Analysis

6 Global Fitness Equipments Market, by Product Category
6.1 Introduction
6.2 Hand clothes
6.3 trunk
6.4 Legwear
6.5 Headwear
6.6 Other

7 Global Fitness Equipments Market, by Product Type
7.1 Introduction
7.2 smart watch
7.3 Smart glasses
7.4 Smart clothes
7.5 other

8 Global Fitness Equipments Market, by Components
8.1 Introduction
8.2 Devices
8.2.1 Displays
8.2.2 Processors
8.2.3 memory sticks
8.2.4 Energy Management Components
8.2.5 Network Components
8.2.6 User Interface Components
8.2.7 Sensors
8.2.8 Other
8.3 Software
8.3.1 Operating System (OS) Android Wear OS Tizen for wearables Pebble OS Web 0S View Operating System LinkIt OS Other
8.3.2 Apps
8.4 Services
8.4.1 Personal Trainer
8.4.2 Cloud computing and data analytics
8.4.3 Other

9 Global Wearable Fitness Equipments Market, by Technology
9.1 Introduction
9.2 Computing technologies (wearable computers)
9.3 Display technologies (HUD, HMD, Amoled, augmented reality)
9.4 Networking technologies (Bluetooth, NFC, AND +, Wi-Fi)
9.5 Positioning techniques (GPS and digital compass)
9.6 Sensor technologies (accelerometers and micro-electromechanical systems)
9.7 Speech recognition technologies

10 Global Wearable Fitness Equipments Market, by Geography

11 competitive landscape
11.1 Competitive Quarter
11.2 Market share analysis
11.3 Strategic initiatives
11.3.1 Mergers, acquisitions and investments
11.3.2 Partnerships and Collaboration
11.3.3 Product Developments and Improvements

12 Company Profiles
12.1 Apple Inc
12.2 Google (Fitbit)
12.3 Fossil group
12.4 Garmin Ltd.
12.5 Huawei Technologies Co., Ltd.
12.6 LG Electronics
12.7 Moov Inc.
12.8 Graycliff Partners Pebble Technology Corporation
12.9 Qualcomm
12.10 Samsung Electronics Co., Ltd.
12.11 Sensoria Company
12.12 Xiaomi Technology Co. Ltd.
12.13 Tomtom NV
12.14 Skagen Denmark
12.15 One plus Technology Co., Ltd.
12.16 realme
12.17 Fuzzix Blade
12.18 Fastrak
12.19 Oppo Corp., Ltd
12.20 noise
12.21 Choirs
12.22 Oura Health Ltd.
12.23 whoop
12.24 Withings
12.25 Polar Inc.

13 Appendix

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